#ifdef WIN32
#include <GnSystem.h>
#include <GnMemoryObject.h>
#else // WIN32
#include "GnSystem.h"
#include "GnMemoryObject.h"
#endif // WIN32

#include "GnMainLibType.h"
#include "GnRTTI.h"
#include "GnFile.h"
#include "GnStreamMacro.h"
#include "GnStream.h"
#include "GnObjectStream.h"
#include "GnColor.h"
#include "GnRect.h"
#include "GnVector2.h"
#include "GnVector3.h"
#include "Gn2DTransform.h"
#include "Gn3DTransform.h"
#include "GnSignal.h"
#include "GnObject.h"
#include "GnExtraData.h"
#include "GnObjectForm.h"
#include "GnAVObject.h"
#include "GnTimeController.h"
#include "GnNode.h"
#include "GnTexture.h"
#include "GnTextureMap.h"
#include "GnProperty.h"
#include "GnTextureProperty.h"
#include "GnRenderObject.h"
#include "GnRenderTarget.h"
#include "GnRenderer.h"
#include "GnFileMacro.h"
#include "GnRenderView.h"
#include "GnRenderViewSet.h"
#include "GnRenderFrame.h"